Various characters and creatures I worked on in collaboration with Alex J for his third person action game prototype. He documented the prototypes' progress in this thread on Polycount:
https://polycount.com/discussion/232806/3d-action-game-development#latest
Alex early on decided to do the surfacing by mapping UVs to a color table - working that way proved to be fun and fast.
The custom Toolbag shader used in most renders was created by Almighty Gir (thanks!):
https://almightygir.gumroad.com/l/KEmbw?layout=profile